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main.cpp File Reference

#include <SDL/SDL.h>
#include <clawsoft.h>
#include <BaseButton.h>
#include <TextButton.h>
#include <Resource.h>
#include <Event.h>
#include <MouseEvent.h>
#include <Window.h>
#include <TextField.h>
#include <LoginDialog.h>
#include <GameSelector.h>
#include <unistd.h>
#include <stdlib.h>
#include <fx.h>
#include <SDL_gfxPrimitives.h>

Include dependency graph for client/src/main.cpp:

Include dependency graph

Go to the source code of this file.

Data Structures

class  TestButton

Defines

#define BINGO   2
#define RULETA   3
#define BLACKJACK   4

Functions

int main (int argc, char *argv[])

Variables

SDL_Surface * Screen
 Varibles globales de estado.

String usrName
Uint32 audio_len
int doexit
SDL_Event globalEvent


Define Documentation

#define BINGO   2
 

Definition at line 20 of file client/src/main.cpp.

Referenced by main().

#define BLACKJACK   4
 

Definition at line 26 of file client/src/main.cpp.

Referenced by main().

#define RULETA   3
 

Definition at line 23 of file client/src/main.cpp.

Referenced by main().


Function Documentation

int main int    argc,
char *    argv[]
 

Definition at line 56 of file client/src/main.cpp.

References BACKGROUND, BINGO, BLACKJACK, doexit, clawsoft.TextButton.draw(), drawGrid(), fade_in(), fade_out(), loadResources(), clawsoft.TextButton.map(), playFinished(), playSound(), RULETA, Screen, SPLASH, and usrName.


Variable Documentation

Uint32 audio_len
 

Definition at line 37 of file client/src/main.cpp.

Referenced by cb_playsound(), playFinished(), and playSound().

int doexit
 

Definition at line 39 of file client/src/main.cpp.

Referenced by TestButton.action(), and main().

SDL_Event globalEvent
 

Definition at line 55 of file client/src/main.cpp.

Referenced by clawsoft.Window.checkMouseMotionEvents().

SDL_Surface* Screen
 

Varibles globales de estado.

Definition at line 30 of file client/src/main.cpp.

Referenced by main().

String usrName
 

Definition at line 31 of file client/src/main.cpp.

Referenced by main().

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