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main.cpp

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00001 /*
00002  * $Id: main.cpp,v 1.43 2002/08/09 05:53:26 virtualcasino Exp $
00003  */
00004 #include<SDL/SDL.h>
00005 #include<clawsoft.h>
00006 #include<BaseButton.h>
00007 #include<TextButton.h>
00008 #include<Resource.h>
00009 #include<Event.h>
00010 #include<MouseEvent.h>
00011 #include<Window.h>
00012 #include<TextField.h>
00013 #include<LoginDialog.h>
00014 #include<GameSelector.h>
00015 #include<unistd.h>
00016 #include<stdlib.h>
00017 #include<fx.h>
00018 #include<SDL_gfxPrimitives.h>
00019 #ifndef BINGO
00020 #define BINGO 2
00021 #endif
00022 #ifndef RULETA
00023 #define RULETA 3
00024 #endif
00025 #ifndef BLACKJACK
00026 #define BLACKJACK 4
00027 #endif
00028 
00030 SDL_Surface *Screen;
00031 String usrName;
00032 
00033 
00034 
00035 
00036 
00037 extern Uint32 audio_len;
00038 using namespace clawsoft;
00039 int doexit;
00040 
00041 class TestButton:public TextButton{
00042         protected:
00043                 int count;
00044         public:
00045                 TestButton(const char *str, Rect &r):TextButton(r, str){
00046                         count = 0;
00047                 }
00048                 void action(int xx, int yy, int bb){
00049                         cout << "Exiting..." << endl;
00050                         doexit = 1;
00051                 }
00052 };
00053 
00054 
00055 SDL_Event globalEvent;
00056 int main(int argc, char *argv[]){
00057         bool cont;
00058         SDL_Rect src, dest;
00059         Rect r(0, 0, 106, 32);
00060         doexit = 0;
00061         TestButton button("Salir", r);
00062         LoginDialog login;
00063         GameSelector menu;
00064         int opcion;
00065         if(SDL_Init(SDL_INIT_VIDEO) != 0){
00066                 fprintf(stderr, "Unable to start SDL :-(\n");
00067                 return 1;
00068         }
00069         atexit(SDL_Quit);
00070         if(TTF_Init() < 0){
00071                 cerr << "Unable to initialize true type support" << endl;
00072                 return 1;
00073         }
00074         atexit(TTF_Quit);
00075         if((Screen = SDL_SetVideoMode(800, 600, 32, SDL_HWSURFACE|SDL_DOUBLEBUF)) == 0){
00076         /*if((Screen = SDL_SetVideoMode(1024, 768, 32, 
00077                                     SDL_HWSURFACE|SDL_FULLSCREEN|
00078                                     SDL_DOUBLEBUF)) == 0){*/
00079                 fprintf(stderr, "Unable to enter graphics mode: %s\n", 
00080                         SDL_GetError());
00081                 return 1;
00082         }
00083         SDL_WM_SetCaption("Virtual Casino", "Virtual Casino");
00084         loadResources();
00085         playSound("../sounds/thx.wav");
00086         fade_out(bRes[SPLASH], 0.01);
00087         /*while(!playFinished())
00088                 SDL_Delay(500);*/
00089         fade_in(bRes[SPLASH], 0.1);
00090         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
00091         src.x = 0;
00092         src.y = 0;
00093 
00094         dest.x = 0;
00095         dest.y = 0;
00096         src.w = bRes[BACKGROUND]->w;
00097         src.h = bRes[BACKGROUND]->h;
00098         dest.w = Screen->w;
00099         dest.h = Screen->h;
00100         login.map();
00101         login.draw();
00102         if(!login.run()){
00103                 playSound("../sounds/program-complete.wav");
00104                 while(!playFinished())
00105                         SDL_Delay(500);
00106                 return 0;
00107         }
00108         //Obtiene el login name
00109         usrName = login.getText();
00110         while(!playFinished())
00111                 SDL_Delay(500);
00112         playSound("../sounds/working.wav");
00113         while(!playFinished())
00114                 SDL_Delay(500);
00115         button.map();
00116         button.draw();
00117         drawGrid();
00118         menu.map();
00119         do{
00120                 cont = false;
00121                 opcion = menu.run();
00122                 if(opcion == BINGO || opcion == RULETA ||
00123                         opcion == BLACKJACK){
00124                         playSound("../sounds/standby.wav");
00125                         while(!playFinished())
00126                                 SDL_Delay(500);
00127                 }
00128                 switch(opcion){
00129                         case BINGO:
00130                                 cont = true;
00131                                 break;
00132                         case RULETA:
00133                                 cont = true;
00134                                 break;
00135                         case BLACKJACK:
00136                                 cont = true;
00137                                 break;
00138                 }
00139         }while(cont);
00140         playSound("../sounds/program-complete.wav");
00141         while(!playFinished())
00142                 SDL_Delay(500);
00143         return 0;
00144 }

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