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clawsoft.BingoCard Class Reference

#include <Bingo.h>

Inheritance diagram for clawsoft.BingoCard:

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Collaboration diagram for clawsoft.BingoCard:

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Public Methods

 BingoCard ()
void request (String url, int port)
bool operator== (BingoCard)
void autogen ()
void draw (int x, int y)
char * getClassName ()
 Returns the name of the current class.


Data Fields

short int numbers [5][5]
short int vchktable [5][5]

Protected Methods

void setClassName (char *n)
 Call this method when you need to set the name of the class you're creating, typically int it's constructor, remeber that you must set the classname for every clas you create, that way you can have more information while being in a debuging process.


Constructor & Destructor Documentation

clawsoft.BingoCard::BingoCard  
 

Definition at line 21 of file Bingo.cpp.


Member Function Documentation

void clawsoft.BingoCard::autogen  
 

Definition at line 37 of file Bingo.cpp.

References _b, _g, _i, _n, _o, clawsoft.BingoCard.numbers, and clawsoft.BingoCard.vchktable.

Referenced by clawsoft.genCards().

void clawsoft.BingoCard::draw int    x,
int    y
 

Definition at line 166 of file Bingo.cpp.

char * clawsoft.Object::getClassName   [inherited]
 

Returns the name of the current class.

Definition at line 18 of file Object.cpp.

References clawsoft.Object.__cls_name.

bool clawsoft.BingoCard::operator== BingoCard   
 

Definition at line 26 of file Bingo.cpp.

References clawsoft.BingoCard.numbers.

void clawsoft.BingoCard::request String    url,
int    port
 

Definition at line 148 of file Bingo.cpp.

References clawsoft.String.deleteString(), clawsoft.BingoCard.numbers, and clawsoft.String.toUInt().

void clawsoft.Object::setClassName char *    n [protected, inherited]
 

Call this method when you need to set the name of the class you're creating, typically int it's constructor, remeber that you must set the classname for every clas you create, that way you can have more information while being in a debuging process.

Definition at line 14 of file Object.cpp.

References clawsoft.Object.__cls_name.

Referenced by clawsoft.ArrayOutOfBoundsException.ArrayOutOfBoundsException(), clawsoft.BrokenPipeException.BrokenPipeException(), clawsoft.Dialog.CancelButton.CancelButton(), clawsoft.CantLoadDSOException.CantLoadDSOException(), clawsoft.CantUnloadDSOException.CantUnloadDSOException(), clawsoft.ConnectionRefusedException.ConnectionRefusedException(), clawsoft.ConnectionTimeoutException.ConnectionTimeoutException(), clawsoft.Dialog.Dialog(), clawsoft.DSOException.DSOException(), clawsoft.DSOSymbolException.DSOSymbolException(), clawsoft.ElementNotFoundException.ElementNotFoundException(), clawsoft.Font.Font(), clawsoft.GameSelector.GameSelector(), clawsoft.Dialog.HelpButton.HelpButton(), clawsoft.IOException.IOException(), clawsoft.KeyboardEvent.KeyboardEvent(), clawsoft.LoginDialog.LoginDialog(), clawsoft.Mutex.Mutex(), clawsoft.MutexException.MutexException(), clawsoft.NetworkException.NetworkException(), clawsoft.NetworkUnreachableException.NetworkUnreachableException(), clawsoft.NoMoreTokensException.NoMoreTokensException(), clawsoft.NullPointerException.NullPointerException(), clawsoft.NumberException.NumberException(), clawsoft.Object.Object(), clawsoft.Dialog.OKButton.OKButton(), clawsoft.Plugin.Plugin(), clawsoft.ProcOutOfFileDescriptorsException.ProcOutOfFileDescriptorsException(), Random.Random(), clawsoft.ServerSocket.ServerSocket(), clawsoft.Socket.Socket(), clawsoft.SocketAlreadyBoundedException.SocketAlreadyBoundedException(), clawsoft.SocketAlreadyUsedException.SocketAlreadyUsedException(), clawsoft.SocketUnableToReadException.SocketUnableToReadException(), clawsoft.SocketUnableToWriteException.SocketUnableToWriteException(), clawsoft.SysOutOfFileDescriptorsException.SysOutOfFileDescriptorsException(), clawsoft.TextBox.TextBox(), clawsoft.TextButton.TextButton(), clawsoft.TextField.TextField(), clawsoft.Thread.Thread(), clawsoft.UnableToLockMutexException.UnableToLockMutexException(), clawsoft.UnableToUnlockMutexException.UnableToUnlockMutexException(), and clawsoft.Window.Window().


Field Documentation

short int clawsoft.BingoCard.numbers[5][5]
 

Definition at line 18 of file Bingo.h.

Referenced by clawsoft.BingoCard.autogen(), clawsoft.BingoCard.operator==(), clawsoft.provideCard(), and clawsoft.BingoCard.request().

short int clawsoft.BingoCard.vchktable[5][5]
 

Definition at line 19 of file Bingo.h.

Referenced by clawsoft.BingoCard.autogen().


The documentation for this class was generated from the following files:

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