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MouseEvent.cpp

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00001 /*
00002  * $Id: MouseEvent.cpp,v 1.6 2002/08/07 15:55:42 virtualcasino Exp $
00003  */
00004 #include<MouseEvent.h>
00005 #include<SDL/SDL.h>
00006 
00007 extern SDL_Event globalEvent;
00008 namespace clawsoft{
00009 
00010         MouseEvent::MouseEvent(){
00011                 Event::setClassName("MouseEvent");
00012         }
00013 
00014         bool MouseEvent::inFocus(Rect r){
00015                 int x, y;
00016                 /*x = globalEvent.motion.x;
00017                 y = globalEvent.motion.y;*/
00018                 SDL_GetMouseState(&x, &y);
00019                 if(r.getLeft() <= x && r.getRight() >= x){
00020                         if(r.getTop() <= y && r.getBottom() >= y){
00021                                 return true;
00022                         }
00023                 }
00024                 return false;
00025         }
00026 
00027         bool MouseEvent::leftPressed(){
00028                 if(globalEvent.button.button == SDL_BUTTON_LEFT ||
00029                    globalEvent.button.state == SDL_PRESSED)
00030                         return true;
00031                 return false;
00032         }
00033 
00034         bool MouseEvent::rightPressed(){
00035                 if(globalEvent.button.button == SDL_BUTTON_RIGHT ||
00036                    globalEvent.button.state == SDL_PRESSED)
00037                         return true;
00038                 return false;
00039         }
00040 
00041         bool MouseEvent::middlePressed(){
00042                 if(globalEvent.button.button == SDL_BUTTON_MIDDLE ||
00043                    globalEvent.button.state == SDL_PRESSED)
00044                         return true;
00045                 return false;
00046         }
00047 
00048         void MouseEvent::getStatus(int *x, int *y, int *b){
00049                 /* *x = globalEvent.motion.x;
00050                 *y = globalEvent.motion.y;*/
00051                 *b = SDL_GetMouseState(x, y);
00052         }
00053 
00054 }

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